Form sets and runs, get rid of every card, and slide out before the table does. Five things make Slide its own game.
Threes are wild in round one, fours in round two, all the way up to Aces in round twelve — and jokers are always wild. The deal grows from three cards to fourteen, and the final rounds score double and triple, so the endgame bites.
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Meld your whole hand into sets and runs, drop a single card, and slide. The first slide ends the round for everyone — but only after each player gets one final turn.
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Didn't slide in time? Once someone's out, lay down every set and run you're holding so only your leftover cards count against you. Lowest total wins, so every card you shed matters.
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Take the top of the stock, or pull the exposed card off any opponent's discard pile — even one who's already slid out. Every pile on the table is in play.
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Running totals, round-by-round results, and a history of your recent games. The leaderboard re-sorts each round, lowest on top, so you can watch yourself climb.
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Off the stock, or the top of any player's discard pile. Drag it straight into your hand.
Drag cards left and right to group sets and runs. Wilds fill the gaps you can't.
Toss a card to end your turn — or, if your hand is complete, slide out and score a clean zero.